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<title>RRRSRoguelike: C:/Users/Andrew Sadler/Desktop/Sync/RRRS Rogue/0-5a/rrrsroguelike/RRRSRoguelike/Managers/PropManager.cs Source File</title>
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   <div id="projectname">RRRSRoguelike&#160;<span id="projectnumber">0.5.0.</span></div>
   <div id="projectbrief">This is a Roguelike C# game that has a really simple goal - pickup a sword and kill the monster(s). Of course if you don't pickup the sword you can guess what happens.</div>
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<h1>C:/Users/Andrew Sadler/Desktop/Sync/RRRS Rogue/0-5a/rrrsroguelike/RRRSRoguelike/Managers/PropManager.cs</h1>  </div>
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<a href="_prop_manager_8cs.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 ﻿using System;
<a name="l00002"></a>00002 <span class="keyword">using</span> System.Collections.Generic;
<a name="l00003"></a>00003 <span class="keyword">using</span> System.Linq;
<a name="l00004"></a>00004 <span class="keyword">using</span> System.Text;
<a name="l00005"></a>00005 <span class="keyword">using</span> RRRSRoguelike.Entities;
<a name="l00006"></a>00006 <span class="keyword">using</span> RRRSRoguelike.Enums;
<a name="l00007"></a>00007 <span class="keyword">using</span> System.Drawing;
<a name="l00008"></a>00008 
<a name="l00009"></a>00009 <span class="keyword">namespace </span>RRRSRoguelike.Managers
<a name="l00010"></a>00010 {
<a name="l00011"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_prop_manager.html">00011</a>     <span class="keyword">class </span><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_prop_manager.html">PropManager</a>
<a name="l00012"></a>00012     {
<a name="l00013"></a>00013 
<a name="l00014"></a>00014 <span class="preprocessor">        #region variables</span>
<a name="l00015"></a>00015 <span class="preprocessor"></span>        <span class="keyword">private</span> IList&lt;Stairwell&gt; stairwells;
<a name="l00016"></a>00016         <span class="keyword">private</span> IList&lt;Weapon&gt; weapons;
<a name="l00017"></a>00017 
<a name="l00018"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_prop_manager.html#a4fe7572b704fee4c72240470ab4477de">00018</a>         <span class="keyword">public</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html">Tile</a> <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_prop_manager.html#a4fe7572b704fee4c72240470ab4477de">LookTile</a>;
<a name="l00019"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_prop_manager.html#a9c05d7d672ffe1129dfaee0cbd50bf5a">00019</a>         <span class="keyword">public</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_fireball.html">Fireball</a> <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_prop_manager.html#a9c05d7d672ffe1129dfaee0cbd50bf5a">Fireball</a>; 
<a name="l00020"></a>00020 <span class="preprocessor">        #endregion</span>
<a name="l00021"></a>00021 <span class="preprocessor"></span>
<a name="l00022"></a>00022 <span class="preprocessor">        #region methods</span>
<a name="l00023"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_prop_manager.html#a9b289ea915c1597c5520e42ad2c6ce34">00023</a> <span class="preprocessor"></span>        <span class="keyword">public</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_prop_manager.html">PropManager</a>()
<a name="l00024"></a>00024         {
<a name="l00025"></a>00025             weapons = <span class="keyword">new</span> List&lt;Weapon&gt;();
<a name="l00026"></a>00026             <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_fireball.html">Fireball</a> = <span class="keyword">new</span> Fireball(<span class="keyword">new</span> Point(), <a class="code" href="namespace_r_r_r_s_roguelike_1_1_enums.html#a050a7612561f3cc9bf8f4e0b4ef65ffd">Direction</a>.N);
<a name="l00027"></a>00027             LookTile = <span class="keyword">new</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html">Tile</a>();
<a name="l00028"></a>00028             stairwells = <span class="keyword">new</span> List&lt;Stairwell&gt;();
<a name="l00029"></a>00029             stairwells.Add(<span class="keyword">new</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_stairwell.html" title="Steps are the linking object between different dungeon levels.">Stairwell</a>(<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a153894d557cbbe812c82405ab50c1190">DungeonLevel</a>.GetValidRandomPoint(), <a class="code" href="namespace_r_r_r_s_roguelike_1_1_enums.html#a21342e6e7db4dc789cb775d71961ef80">StepDirection</a>.Up));
<a name="l00030"></a>00030         }
<a name="l00031"></a>00031 
<a name="l00032"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_prop_manager.html#a4cf41aa2865b7e979ac69dc7294d72b1">00032</a>         <span class="keyword">public</span> <span class="keywordtype">void</span> ClearProps()
<a name="l00033"></a>00033         {
<a name="l00034"></a>00034             weapons.Clear();
<a name="l00035"></a>00035             stairwells.Clear();
<a name="l00036"></a>00036         }
<a name="l00037"></a>00037 
<a name="l00038"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_prop_manager.html#aefa631ab6012b564c7d444e531662fbb">00038</a>         <span class="keyword">public</span> <span class="keywordtype">void</span> AddProps()
<a name="l00039"></a>00039         {
<a name="l00040"></a>00040             <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; Constants.NumberOfSwords; i++)
<a name="l00041"></a>00041             {
<a name="l00042"></a>00042                 <span class="keywordtype">int</span> index = <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a155bee0080ec078171df74693e9d00e5">DungeonBuilderRandom</a>.Next(
<a name="l00043"></a>00043                         0,<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a01e249d90e88d0a2d70eabf01ee91372">Dungeon</a>.Data.Props.Count);
<a name="l00044"></a>00044                 
<a name="l00045"></a>00045                         <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_weapon.html">Weapon</a> weapon = <span class="keyword">new</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_weapon.html">Weapon</a>(<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a153894d557cbbe812c82405ab50c1190">DungeonLevel</a>.GetValidRandomPoint(),
<a name="l00046"></a>00046                                            <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a01e249d90e88d0a2d70eabf01ee91372">Dungeon</a>.Data.Props.ElementAt(index).Value);
<a name="l00047"></a>00047                 weapons.Add(weapon);
<a name="l00048"></a>00048             }
<a name="l00049"></a>00049 
<a name="l00050"></a>00050             stairwells.Add(<span class="keyword">new</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_stairwell.html" title="Steps are the linking object between different dungeon levels.">Stairwell</a>(<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a153894d557cbbe812c82405ab50c1190">DungeonLevel</a>.GetValidRandomPoint(), <a class="code" href="namespace_r_r_r_s_roguelike_1_1_enums.html#a21342e6e7db4dc789cb775d71961ef80">StepDirection</a>.Up));
<a name="l00051"></a>00051 
<a name="l00052"></a>00052         }
<a name="l00053"></a>00053 
<a name="l00054"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_prop_manager.html#a39bc4c2bc0027d49e91e305e8cf80ed2">00054</a>         <span class="keyword">public</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_weapon.html">Weapon</a> GetBestWeapon(Point location)
<a name="l00055"></a>00055         {
<a name="l00056"></a>00056             <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_weapon.html">Weapon</a> weapon;
<a name="l00057"></a>00057             weapon = weapons.Where(s =&gt; s.Position == location).OrderBy(s =&gt; s.UsesRemaining).Last();
<a name="l00058"></a>00058             <span class="keywordflow">return</span> weapon;
<a name="l00059"></a>00059         }
<a name="l00060"></a>00060 
<a name="l00061"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_prop_manager.html#aad15b46e05e476fe7ec9aa9639a3edf3">00061</a>         <span class="keyword">public</span> <span class="keywordtype">void</span> AddWeapon(<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_weapon.html">Weapon</a> weapon)
<a name="l00062"></a>00062         {
<a name="l00063"></a>00063             weapons.Add(weapon);
<a name="l00064"></a>00064         }
<a name="l00065"></a>00065 
<a name="l00066"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_prop_manager.html#ad51fa249bbeea457d36238e168807041">00066</a>         <span class="keyword">public</span> <span class="keywordtype">void</span> RemoveWeapon(<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_weapon.html">Weapon</a> weapon)
<a name="l00067"></a>00067         {
<a name="l00068"></a>00068             weapons.Remove(weapon);
<a name="l00069"></a>00069         }
<a name="l00070"></a>00070 
<a name="l00071"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_prop_manager.html#a4918022726f0639b1e80c2c5fbc14e9a">00071</a>         <span class="keyword">public</span> <span class="keywordtype">void</span> PropsToTiles()
<a name="l00072"></a>00072         {
<a name="l00073"></a>00073             weapons.ToList().ForEach(s =&gt; <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a153894d557cbbe812c82405ab50c1190">DungeonLevel</a>.AddTile(s,<a class="code" href="namespace_r_r_r_s_roguelike_1_1_enums.html#ae86f30eb6879a43425c0a95fd345dceb">Layers</a>.Prop));
<a name="l00074"></a>00074             stairwells.ToList().ForEach(s =&gt; <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a153894d557cbbe812c82405ab50c1190">DungeonLevel</a>.AddTile(s,<a class="code" href="namespace_r_r_r_s_roguelike_1_1_enums.html#ae86f30eb6879a43425c0a95fd345dceb">Layers</a>.Prop));
<a name="l00075"></a>00075             <span class="keywordflow">if</span> (<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_fireball.html">Fireball</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a516855caa20850fdae5fbe79f0e0353d">Active</a>) <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a153894d557cbbe812c82405ab50c1190">DungeonLevel</a>.AddTile(<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_fireball.html">Fireball</a>,<a class="code" href="namespace_r_r_r_s_roguelike_1_1_enums.html#ae86f30eb6879a43425c0a95fd345dceb">Layers</a>.Effect);
<a name="l00076"></a>00076             <span class="keywordflow">if</span> (LookTile.Active) <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a153894d557cbbe812c82405ab50c1190">DungeonLevel</a>.AddTile(LookTile, <a class="code" href="namespace_r_r_r_s_roguelike_1_1_enums.html#ae86f30eb6879a43425c0a95fd345dceb">Layers</a>.Effect); 
<a name="l00077"></a>00077             <span class="comment">//walls.ToList().ForEach(w =&gt; DungeonManager.Instance.DungeonLevel.AddWalls(w));</span>
<a name="l00078"></a>00078         }
<a name="l00079"></a>00079 <span class="preprocessor">        #endregion</span>
<a name="l00080"></a>00080 <span class="preprocessor"></span>
<a name="l00081"></a>00081     }
<a name="l00082"></a>00082 }
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